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Another drawback of using flexible sub-assemblies is that your rebuild time goes up, which means slower performance. One of the dangers that can occur is that it is a lot easier to have mate conflicts, and you’ll find yourself fighting your mates. You do need to be careful to not go overboard using the Flexible mode. It also simplifies things if my sub-assembly is under defined. The fact that it is default behaviour is likely due to maintaining the legacy behaviour (this feature didn’t always exist). The default behaviour is to solve as Rigid, which means that if you have a sub-assembly that isn’t fully defined, it won’t move around when you drop it into a parent assembly. I can do the same thing at the station layout level and get the same control on that swivel griper no matter how many layers of sub assemblies it’s in! I can even have multiple instances of the griper sub assembly independently controlled.
#Solidworks 2012 video training full
Thankfully, there’s a way to drag my parts and sub-assemblies through their full path of motion without the need to dissolve all my subassemblies. For instance, if I had a pick and place robot (picks a part up from point A, then moves to point B) that crashed somewhere in the middle of its path of motion, I wouldn’t know until it was too late (sorry about that, Chief). This worked great for providing drawing views of my assemblies, but didn’t work so great for detecting interferences between moving components along the path of motion. Gabriel's interests include new ventures, photography, adventure travel, surfing, mountain biking, and stand-up paddleboarding.When I used to design automated machinery, I would use configurations to show my machine in various stages of the cycle. He has presented at SOLIDWORKS World in Dallas, San Diego, Florida, and Los Angeles. Additionally, he runs his own design engineering company called Tiger Industrial Inc.
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He runs the Orange County SOLIDWORKS User Group, and has taught SOLIDWORKS and CNC machining at Irvine Valley College. Gabriel has been a author since 2011, and has developed courses on SOLIDWORKS, Onshape, rapid prototyping, and certification. He has worked on all aspects of product development, including product design, engineering, marketing, sales, and management. Gabriel has worked with many startups and established companies, developing products for the consumer, industrial, and medical markets. He regularly consults companies on better and more efficient manufacturing and design methods.
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By combining solid design experience with real-world skill in building products, Gabriel has the unique ability to design products quickly and effectively. He previously owned a prototype-through-production machine shop that built parts for notable organizations like the Jet Propulsion Laboratory (JPL) and Panasonic. Gabriel has a bachelor of science degree in mechanical engineering, and has been an active product designer for the past 18 years. Gabriel Corbett is an experienced product designer, instructor, and speaker. Exercise files are included with the course.
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As a bonus feature, Gabriel shows how to photo render a final design. The course wraps up with generating manufacturing-ready drawings complete with an itemized Bill of Materials. Best practice for designing parts is emphasized throughout the course as well as methods for creating parts faster and easier using equations, mirroring, and patterning tools. Like any language, however, you only need to know 5 of the words to accomplish 95 of what you need. The advertised description: The SolidWorks API is big. The course shows how to cut and revolve holes into parts and use the Hole Wizard tool to generate industry standard holes like counter bores, counter sinks, and taps. This presentation was given at SolidWorks World 2012 in a breakout session called Goldmember: 99 Must-Know Methods and Properties of the SolidWorks API. The course covers creating complex 3D objects with the Extrude, Revolve, Sweep, and Loft tools and shows building complex assemblies by mating individual parts together into robust assemblies and structures. Beginning with simple 2D sketching and the software's sketch-editing tools, the course provides step-by-step instruction on building 3D geometry from 2D sketches. In this course, author Gabriel Corbett shows how to create manufacturing-ready parts and assemblies in SOLIDWORKS 2012.